Crank(As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action-- {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
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Assembly Module Blue ()—
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Crank(As this enters the arena, you may remove a steam counter from it. If you do, gain an action point.) This enters the arena with a steam counter. At the start of your turn, destroy this unless you remove a steam counter from it. Action-- {t}: Search your deck for a Hyper Driver, put it into the arena, then shuffle.
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