Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
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Suspense (This enters the arena with 2 suspense counters. At the start of your turn, remove a suspense counter from it. When it has none, destroy it.)
When this leaves the arena, you may destroy an aura permanent that a Guardian hero controls.
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