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Red XIII (Tears of the Planet) - Foil
If Red XIII leaves the field, remove Red XIII from the game instead.
When Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn.
FireFire: Play Red XIII onto the field. You can only use this ability during your Main Phase, if you control 2 or more Category VII Forwards and if Red XIII is in the Break Zone.
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Red XIII (Tears of the Planet) - Foil—
$0.35
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Description
If Red XIII leaves the field, remove Red XIII from the game instead.
When Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn.
FireFire: Play Red XIII onto the field. You can only use this ability during your Main Phase, if you control 2 or more Category VII Forwards and if Red XIII is in the Break Zone.











