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Red XIII (Tears of the Planet) - Foil

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Red XIII (Tears of the Planet) - Foil

If Red XIII leaves the field, remove Red XIII from the game instead. When Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn. FireFire: Play Red XIII onto the field. You can only use this ability during your Main Phase, if you control 2 or more Category VII Forwards and if Red XIII is in the Break Zone.
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Red XIII (Tears of the Planet) - Foil
$0.35

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If Red XIII leaves the field, remove Red XIII from the game instead. When Red XIII enters the field, choose 1 Forward. It gains +3000 power until the end of the turn. FireFire: Play Red XIII onto the field. You can only use this ability during your Main Phase, if you control 2 or more Category VII Forwards and if Red XIII is in the Break Zone.
Red XIII (Tears of the Planet) - Foil | Wonderland Games