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Cid Highwind (Tears of the Planet)
When Cid Highwind enters the field, you may search for up to 2 Category VII Forwards and add them to your hand.
Damage 5 -- Dull, put Cid Highwind into the Break Zone: Play 1 Category VII Forward of cost 5 or less from your hand onto the field. You can only use this ability during your turn.
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Description
When Cid Highwind enters the field, you may search for up to 2 Category VII Forwards and add them to your hand.
Damage 5 -- Dull, put Cid Highwind into the Break Zone: Play 1 Category VII Forward of cost 5 or less from your hand onto the field. You can only use this ability during your turn.











