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Cid Highwind (Tears of the Planet)

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Cid Highwind (Tears of the Planet)

When Cid Highwind enters the field, you may search for up to 2 Category VII Forwards and add them to your hand. Damage 5 -- Dull, put Cid Highwind into the Break Zone: Play 1 Category VII Forward of cost 5 or less from your hand onto the field. You can only use this ability during your turn.
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From $0.10

Original: $0.35

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Cid Highwind (Tears of the Planet)

$0.35

$0.10

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When Cid Highwind enters the field, you may search for up to 2 Category VII Forwards and add them to your hand. Damage 5 -- Dull, put Cid Highwind into the Break Zone: Play 1 Category VII Forward of cost 5 or less from your hand onto the field. You can only use this ability during your turn.