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Chimera (From Nightmares) - Foil

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Chimera (From Nightmares) - Foil

When Chimera enters the field, choose 1 Character of cost 3 or less you control. Break it. 0: Until the end of the turn, Chimera also becomes a Forward with 8000 power. You can only use this ability once per turn.
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Chimera (From Nightmares) - Foil

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When Chimera enters the field, choose 1 Character of cost 3 or less you control. Break it. 0: Until the end of the turn, Chimera also becomes a Forward with 8000 power. You can only use this ability once per turn.
Chimera (From Nightmares) - Foil | Wonderland Games