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Argy (Opus XII) - Foil
When Argy is put into the Break Zone in any situation by your opponent's Summons or abilities, add Argy to your hand at the end of the turn.
Damage 5 — When Argy is put from the field into the Break Zone, choose 1 Forward of cost 3 or less opponent controls. Break it.
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Description
When Argy is put into the Break Zone in any situation by your opponent's Summons or abilities, add Argy to your hand at the end of the turn.
Damage 5 — When Argy is put from the field into the Break Zone, choose 1 Forward of cost 3 or less opponent controls. Break it.











