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Anima (From Nightmares)
When Anima enters the field, choose 2 cards in your Break Zone. Remove them from the game.
At the end of each of your turns, remove the top card of your deck from the game. Then, if there are 5 or more cards removed by Anima's ability, add them to your hand and break all the Forwards opponent controls.
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-71%Anima (From Nightmares)—
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Description
When Anima enters the field, choose 2 cards in your Break Zone. Remove them from the game.
At the end of each of your turns, remove the top card of your deck from the game. Then, if there are 5 or more cards removed by Anima's ability, add them to your hand and break all the Forwards opponent controls.











